![]() The worldbuilder also has numerous "ploppers" that let you drop down resources, starting cities, city-states, initial units, ruins, barbarians, and whichever other features you prefer, with a single click. While you can painstakingly build a giant map tile by tile, you can also use the random map generator to create one of the game's basic map types (Pangaea, archipelago, and so on) and use a paintbrush tool to change any and all of the terrain on the map (so you can add a nice schmear of forest through your pregenerated desert with a single stroke of the mouse). The worldbuilder itself is remarkably easy to use, since it can generate a new map in a matter of minutes. The tools let you create maps of all sizes in the game, up to the "huge" size of 128 by 80 tiles (which we can tell you from experience is really quite huge). Our visit to the studio space began with a tour of Civ V's worldbuilder and other editing tools, which were built on the core of Civ IV's scripting and code base but have been streamlined and made much, much more user-friendly. By clicking 'enter', you agree to GameSpot's ![]()
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